Since 2017, Valve has been implementing deep learning systems (known as VACnet) to detect cheaters with more certainty and deliver them to the Overwatch system. The idea of a human-run cheat identification system was implemented as the Overwatch system. To some players, this human-based system is much more effective than the VAC system. Some servers implement a 'vote-kick' or 'vote-ban' system that allows players to vote to kick or ban alleged hackers from a single server. With the second version, Valve instituted a policy of 'delayed bans', the theory being that once a new hack is developed which circumvents the VAC system, it will spread amongst the 'cheating' community - by delaying the initial ban by approximately 3-4 weeks, Valve hopes to identify (and ban) as many cheaters as possible. Since VAC's second version, cheaters are not banned automatically. With the first version of VAC, a ban took force almost instantly after being detected, and the cheater had to wait 2 years to have the account unbanned. This window appeared when attempting to connect a VAC-Secured after being banned
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